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PC Gamer (Italian) 30
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PC Gamer IT CD 30 2-2.iso
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Aliens2.odl
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Text File
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1998-03-15
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6KB
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279 lines
#=====================================================
# Aliens ODL
#=====================================================
#***********************************
# Enemy AirCraft
#***********************************
type "lfighter2"
objfile "cweapons\pcexport\lfight3.ian" scale 2
objfile lod 1 "cweapons\pcexport\low\lfight3.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
name "ofighter"
subgroup "aair"
hitpoints 30
points 250
dynamics "alien"
mass 115
max altitude 9000
min altitude 500
max vel 80
min vel 0
pitch acc 2.2
yaw acc 1.6
roll acc 3.5
linear acc 5
bank stability 60%
linear drag 40%
angular drag 40%
flameout 3
sfx "lfighter" channels 2 min 1200 max 16000 loop
cannons
pos -124 37 -6
pos 124 37 -6
shadow "effects\lfightr3-shad.ppm" transparent alpha low
type "lfighter2-BS"
objfile as "lfighter2"
group "aliens"
subgroup "aair"
name "ofighter"
hitpoints 30
points 250
dynamics "alien"
mass 115
max altitude 9000
min altitude 500
max vel 40
min vel 0
pitch acc 2.2
yaw acc 1.6
roll acc 3.5
linear acc 5
bank stability 60%
linear drag 40%
angular drag 40%
flameout 3
sfx "lfighter" channels 2 min 1200 max 16000 loop
cannons
pos -124 37 -6
pos 124 37 -6
shadow "effects\lfightr3-shad.ppm" transparent alpha low
#----------------------------------------------------------------------------------------------
type "lfighter3"
objfile "cweapons\pcexport\med-figther.ian" scale 2
objfile lod 1 "cweapons\pcexport\low\med-figther.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "aair"
name "mfighter"
hitpoints 50
points 500
dynamics "alien"
mass 115
max altitude 9000
min altitude 500
max vel 80
min vel 0
pitch acc 2.2
yaw acc 1.6
roll acc 3.5
linear acc 5
bank stability 60%
linear drag 40%
angular drag 40%
flameout 70
sfx "hfighter" channels 2 min 1200 max 16000 loop
cannons
pos -80 74 -74
pos 80 74 -74
shadow "effects\med-fighter-shad.ppm" transparent alpha low
type "lfighter3-BS"
objfile as "lfighter3"
group "aliens"
subgroup "aair"
name "mfighter"
hitpoints 50
points 500
dynamics "alien"
mass 115
max altitude 9000
min altitude 500
max vel 40
min vel 0
pitch acc 2.2
yaw acc 1.6
roll acc 3.5
linear acc 5
bank stability 60%
linear drag 40%
angular drag 40%
flameout 70
sfx "hfighter" channels 2 min 1200 max 16000 loop
cannons
pos -80 74 -74
pos 80 74 -74
shadow "effects\med-fighter-shad.ppm" transparent alpha low
#----------------------------------------------------------------------------------------------
type "hfighter2"
objfile "cweapons\pcexport\med-figther2.ian" scale 3
objfile lod 1 "cweapons\pcexport\low\med-fighter2.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "fighters"
name "ibomber"
hitpoints 150
points 500
dynamics "alien"
mass 150
max altitude 9000
min altitude 500
max vel 65
min vel 0
pitch acc 1.6
yaw acc 1.6
roll acc 2
linear acc 5
bank stability 80%
linear drag 40%
angular drag 40%
flameout 70
sfx "hfighter" channels 2 min 1200 max 16000 loop
cannons
pos -80 74 -74
pos 80 74 -74
shadow "effects\med-fighter2-shad.ppm" transparent alpha low
type "hfighter2-BS"
objfile as "hfighter2"
group "aliens"
subgroup "fighters"
name "ibomber"
hitpoints 150
points 500
dynamics "alien"
mass 150
max altitude 9000
min altitude 500
max vel 35
min vel 0
pitch acc 1.6
yaw acc 1.6
roll acc 2
linear acc 5
bank stability 80%
linear drag 40%
angular drag 40%
flameout 70
sfx "hfighter" channels 2 min 1200 max 16000 loop
cannons
pos -80 74 -74
pos 80 74 -74
shadow "effects\med-fighter2-shad.ppm" transparent alpha low
#----------------------------------------------------------------------------------------------
type "lfighter2-human"
name "ofighter"
objfile as "lfighter2"
group "human"
subgroup "aair"
hitpoints 30
points 250
dynamics "alien"
mass 115
max altitude 9000
min altitude 500
max vel 80
min vel 0
pitch acc 2.2
yaw acc 1.6
roll acc 3.5
linear acc 5
bank stability 60%
linear drag 40%
angular drag 40%
flameout 3
sfx "lfighter" channels 2 min 1200 max 16000 loop
cockpit
0 -20 67
cannons
pos -34 -14 26
pos 34 -14 26
shadow "effects\lfightr3-shad.ppm" transparent alpha low
#----------------------------------------------------------------------------------------------
type "lfighter3-human"
objfile as "lfighter3"
name "mfighter"
group "human"
subgroup "aair"
hitpoints 50
points 500
dynamics "alien"
mass 115
max altitude 9000
min altitude 500
max vel 80
min vel 0
pitch acc 2.2
yaw acc 1.6
roll acc 3.5
linear acc 5
bank stability 60%
linear drag 40%
angular drag 40%
flameout 70
sfx "hfighter" channels 2 min 1200 max 16000 loop
cannons
pos -80 74 -74
pos 80 74 -74
cockpit 0 -20 149
shadow "effects\med-fighter-shad.ppm" transparent alpha low
#----------------------------------------------------------------------------------------------
type "hfighter2-human"
objfile as "hfighter2"
name "ibomber"
group "human"
subgroup "fighters"
hitpoints 150
points 500
dynamics "alien"
mass 150
max altitude 9000
min altitude 500
max vel 65
min vel 0
pitch acc 1.6
yaw acc 1.6
roll acc 2
linear acc 5
bank stability 80%
linear drag 40%
angular drag 40%
flameout 70
sfx "hfighter" channels 2 min 1200 max 16000 loop
cannons
pos -80 74 -74
pos 80 74 -74
shadow "effects\med-fighter2-shad.ppm" transparent alpha low